- "Restores HP to ally a little"
Heal is a recurring Water spell in Grandia. It appears as the most basic Water-elemental spell and heals a small amount of HP to a single party member. It is often the first restorative spell the player learns.
Heal is a Level 1 magic spell and the default Water spell. Heal recovers a small amount of HP from a single party member and increases exp in Water-elemental magic. Heal costs 1MP to use and can be used in and outside of battle.
- "Restores a little HP"
Heal is a Water spell that recovers a small amount of HP from a single party member. It costs 6MP to cast and 120MC to initially learn. Heal has a quick growth rate and requires 720MC to grow to its maximum level.
|Boost Level 0||Boost Level 1||Boost Level 2||Boost Level 3|
|Preparation Time||2 Seconds||1.5 Seconds||1 Second||0.5 Seconds|
- "1 allies recover 42 HP"
Heal is an Action Card that recovers a small amount of HP from a single party member. It costs 20AP to cast and has an initial effect level of 42HP. Heal is initially equipped by Yuuhi, Sue and is dropped by Gill Newt and Pulper.