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This is a table of weapons that appear in Grandia III. Each playable character has their own unique usable type of weapon.

Item Stats Description Location
Swords (for Yuki)
Sword III Bastard Sword +32 ATK A general-purpose sword that can be used in either hand. Shop in Baccula Settlement
Sword III Broadsword +19 ATK This wide-bladed sword is easy for anyone to use. Chest in Arcriff Temple
Sword III Burning Blade +32 ATK Flames envelop this blade. Fire-based. Use weapon: cause fire damage. Shop in Baccula Settlement
Sword III Claymore +45 ATK Has a sharp blade and a cross-shape handle. Shop in Terrarium
Sword III Falchion +78 ATK This sword has a curved, single-edged blade. Shop in Raflid Town
Sword III Flame Sword +18 ATK Created by a fire spirit. Fire-based. Use weapon: cause fire damage. Shop in Mendi City
Sword III The Gambler - Leaves it all to chance. Variable attack bonus. Bought at casino
Sword III Grandalf +99 ATK A legendary sword that brings its owner fame and fortune. Chest in Surmania Ruins
Sword III Heaven Blade +25 ATK Good luck seems to visit the bearer of this blade. Brings good luck. Enemy drop from Golem and Forest Protector
Sword III Ice Brand +32 ATK Covered with frost. Water-based. Use weapon: cause water damage. Chest in Baccula Ruins
Sword III Lightning Sword +32 ATK Crackles with lightning. Wind-based. Use weapon: cause wind damage. Shop in Baccula Settlement
Sword III Lorenzo Blade +69 ATK A holy sword once used by Lorenzo, a famed swordsman. Effect: DEF down. Chest in Melc Ruins
Sword III Maken Galcion +120 MAG This magical sword was the favorite of a magician king. Enemy drop from Duamutef
Sword III Mithril Sword +60 ATK This greatsword is made of a silvery-white metal. Shop in Baccula Settlement
Sword III Rune Blade +55 MAG Mysterious runes adorn the blade of this sword. Shop in Terrarium
Sword III Shock Blade +11 ATK Has a chance of paralyzing an enemy. Effect: Paralysis. Chest in Randoto
Wrench III Silver Wrench +11 ATK Yuki's favorite wrench. Yuki's default weapon
Sword III Small Sword +7 ATK As the name suggests, a very small sword. Shop in Anfog Village
Sword III Spirit Sword +125 ATK Filled with countless spirits. More SP restored when attack hits. Enemy drop from Excise Omega
Staves (for Alfina)
Staff III Aromatic Root +24 ATK, +12 MAG Emits a gentle aroma. Use weapon: Cure poison/paralysis. Chest in Arcriff Temple
Staff III Battle Rod +54 ATK Adorned with a large iron spike. Shop in Baccula Settlement
Staff III Cedar Staff +5 ATK, +5 MAG Although the name sounds nice, it's just a wooden staff. Alfina's default weapon
Staff III Diviner's Staff +60 ATK, +50 MAG Channels star power. Use weapon: Cause earth damage. Chest in Surmania Ruins
Staff III Flame Rod +22 ATK Covered by eternal flames. Fire-based. Use weapon: cause fire damage. Shop in Mendi City
Staff III Iron Rod +40 ATK This rod is made of iron and is rather heavy. Shop in Mendi City
Staff III Lilith's Staff +80 ATK This mysterious staff has captivated countless souls. Absorbs MP. Enemy drop from Desert Lord
Staff III Mage Staff +18 ATK, +15 MAG Used by mages to help focus their magical talents. Shop in Mendi City
Staff III Spirit Staff +96 ATK, +80 MAG Filled with countless spirits. Use weapon: Cure status disorder. Enemy drop from Last Keeper
Staff III Staff of Ice +32 ATK, +16 MAG A giant icicle. Water-based. Use weapon: cause water damage. Chest in Baccula Ruins
Staff III Staff of Isis +160 ATK This battle staff was used by the gods themselves. Enemy drop from Gigas Pi
Staff III Staff of Light +72 ATK, +60 MAG This mysterious staff emits holy light. Chest in Surmania Ruins
Staff III Staff of Prayer +8 ATK, +8 MAG Once used by priests in purification ceremonies. Chest in Anfog Woods
Staff III Staff of Sorcery +24 ATK, +20 MAG Can aid in a magic user's studies. Shop in Baccula Settlement
Staff III Thunder Staff +48 ATK, +40 MAG A thunder lizard's tail. Wind-based. Use weapon: Cause wind damage. Shop in Baccula Settlement
Staff III Wizard's Staff +36 ATK, +30 MAG Amplifies the user's magic power. Shop in Terrarium
Flails (for Ulf)
Flail III Blood Hammer +62 ATK Spattered with blood. Absorbs HP. Reverse for demons. [Attacking a demon-type enemy deals damage to the attacker and heals the target.] Enemy drop from Arlaune
Flail III Buster Flail +58 ATK A heavy flail made out of iron. Chest in Eternal Corridor; enemy drop from Gigas Theta
Flail III Chaos Flail +150 MAG A flail which grants its user powerful magic abilities. Enemy drop from Hyudra - Middle
Flail III Flail +25 ATK This farming tool also doubles as a weapon. Ulf's default weapon
Flail III Heavy Flail +38 ATK A flail that has been modified for use in battle. Shop in Baccula Settlement
Flail III Hell Spike +81 ATK This hammer has sent many to their doom. Effect: Instant death. Chest in Surmania Ruins
Flail III Morningstar +68 ATK An iron ball and chain. Shop in Baccula Settlement
Flail III Rashik's Hammer +96 ATK Owned by an evil despot. Reduces special move SP. Chest in Xorn Shell
Cards (for Dahna)
Cards III Alluring Cards +99 ATK Charm unwitting enemies. Effect: Confusion. Use weapon: Confuse an enemy. Chest in Xorn Shell/Bought at casino
Cards III Judge's Cards +108 ATK Prevent special attacks. Effect: Silence. Use weapon: Silence an enemy. Chest in Melc Ruins
Cards III Justice Cards +30 ATK, +36 MAG These cards of justice boost magic abilities. Shop in Terrarium
Cards III Magic Cards +20 ATK, +24 MAG These cards boost the user's magic ability. Dahna's default weapon
Cards III Power Cards +180 ATK These make even the weakest person formidable. Enemy drop from Caveman Warrior
Cards III Queen's Cards +55 ATK, +66 MAG Greatly increases the user's magical abilities. Shop in Raflid Town
Cards III Sleep Cards +58 ATK These lull enemies to sleep. Effect: Sleep. Use weapon: Put enemy to sleep. Chest in Baccula Ruins
Cards III Sublime Cards +70 ATK, +84 MAG These cards set their user on the path to inner peace. Chest in Surmania Ruins
Cards III Sun Cards +40 ATK, +48 MAG These cards use the sun's power to boost magic abilities. Shop in Baccula Settlement
Knives (for Miranda)
Knife III Force Knife +13 ATK Radiates fighting spirit. Use weapon: Increase ally's ATK. Chest in Randoto
Knife III Hunter's Knife +11 ATK Perfect for hunting. Chest in Sabatar Coast
Knife III Multiple Knife +9 ATK This knife comes with a blade for every occasion. Miranda's default weapon
Spears (for Alonso)
Spear III Harpoon +1 ATK A harpoon -- the typical sailor's weapon. Alonso's default weapon
Spear III Trident +16 ATK A three-pronged weapon sometimes used on board a ship. Story item
Wands (for Hect)
Staff III Baton of Light +99 ATK, +99 MAG This baton makes trails of light in the air as it is waved. Hect's default weapon
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