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Magic (Grandia)

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In Grandia, magic appears in the form of the four basic elements of fire, wind, water and earth. They are obtained by buying them in Shops in exchange for Mana Eggs. In order to develop magic skills and gain more magic spells, characters must repeatedly use their respective spells in combat to level up their primarily magic levels. In addition, with each level grown the party member will receive a stat bonus as follows:

From all these individual elements, two can be combined to create spells of a mixed element, which contain even more powerful magic in stock. These are Lightning (Fire and Wind), Blizzard (Wind and Water), Forest (Water and Earth) and Explosion (Earth and Fire).

Most characters can use magic, however, all characters are limited in that they cannot access each and every spell; some spells are exclusive to certain characters while other spells are shared only by a small number of characters.

Justin, Sue, Feena, Rapp and Liete are the only characters who have full access to every element of magic. Sue, while not a non-permanent member of the party, most likely has access to all magic elements because of her presence in the party for a large portion of the game.

Base ElementsEdit

FireEdit

MenuArrow Main article: Fire

Fire magic is solely focused on dealing fire-elemental damage. When leveled up, Fire magic increases a character's Wit by +1.

Magic Name Description Magic Level Requirements MP Cost Learned By
Burn! Fire magic on 1 Enemy 1 Fire: 1 1
Grandia Magic Template (Default)
Burnflame Big fire magic on group 2 Fire: 4 4
Grandia Magic Template (Default)
Burnstrike Fire magic on 1 enemy 2 Fire: 18 5
Grandia Magic Template JSGR
Burnflare Fire magic on all enemies 3 Fire: 9 7
Grandia Magic Template JSFGR
Fireburner Burn 1 enemy 3 Fire: 25 8
Grandia Magic Template JGRL
Magic Art Attack 1 enemy 1 Fire: 12 11
Grandia Magic Template L
End of the World Reduces enemies to nothingness 3 Fire: 27 33
Grandia Magic Template F


WindEdit

MenuArrow Main article: Wind

Wind magic is a balanced set of spells; on the offensive side, it focuses on dealing Wind damage to large groups of enemies. On the defensive side, spells like Runner and Shhh! provide buffing and debuffing support. Upon leveling up, Wind magic increases a character's Agility by +1.

Magic Name Description Magic Level Requirements MP Cost Learned By
Howl Wind range attack 1 Wind: 1 2
Grandia Magic Template JSFRL
Runner + Mov. of friend. Range 1 Wind: 2 2
Grandia Magic Template FR
Howlslash Wind attack on all enemies 2 Wind: 6 6
Grandia Magic Template JSFL
Shhh! Blocks magic of 1 enemy 2 Wind: 12 3
Grandia Magic Template SFR
Howlnado Wind attack on all enemies 3 Wind: 23 8
Grandia Magic Template JSRL

WaterEdit

MenuArrow Main article: Water

Water magic is primarily centered on healing and support, though Snooze serves as the sole debuffing spell. Upon leveling up, Water magic increases a character's maximum HP by +1.

Magic Name Description Magic Level Requirements MP Cost Learned By
Heal Heal HP a bit of 1 ally 1 Water: 1 1
Grandia Magic Template JSFRL
Snooze Put enemy to sleep 1 Water: 3 3
Grandia Magic Template JSFR
Alheal Heal all allies a bit 2 Water: 5 4
Grandia Magic Template JSF
Healer Heal 1 ally a lot 2 Water: 8 5
Grandia Magic Template JFR
Alhealer Restores HP a lot on all allies 3 Water: 12 8
Grandia Magic Template FL
Resurrect Brings back fallen one 3 Water: 16 8
Grandia Magic Template JSFL
Alhealer+ Restore a whole lot HP on all allies 3 Water: 20 12
Grandia Magic Template JSFRL

EarthEdit

MenuArrow Main article: Earth

Earth magic focuses mainly on defensive support, with a small array of damage-dealing spells. Upon leveling up, Earth magic increases a character's Strength by +1.

Magic Name Description Magic Level Requirements MP Cost Learned By
Diggin' Def + for entire party 1 Earth: 1 1
Grandia Magic Template (Default)
Def-Loss Def - for all enemies 1 Earth: 6 3
Grandia Magic Template SGR
Tremor Earth range attack 2 Earth: 3 3
Grandia Magic Template JSFG
Gravity Holds one enemy 2 Earth: 12 4
Grandia Magic Template GRL
Quake Quake attack on all enemies 3 Earth: 19 8
Grandia Magic Template JSGRL

Mixed ElementsEdit

LightningEdit

MenuArrow Main article: Lightning

Lightning magic focuses almost exclusively on high-range offensive spells, with Enclose being the sole exception. Lightning magic is gained through Fire and Wind magic.

Magic Name Description Magic Level Requirements MP Cost Learned By
Zap! Thunder range attack 1 Fire: 5, Wind: 4 11
Grandia Magic Template JSL
Zap! All Lightning attack on all enemies 2 Fire: 10, Wind: 9 13
Grandia Magic Template JSRL
GadZap! Attack one enemy with lightning 3 Fire: 19, Wind: 15 13
Grandia Magic Template JL
DragonZap! Lightning on all enemies 3 Fire: 21, Wind: 19 20
Grandia Magic Template JFRL
Enclose Block all attacks of 1 enemy for now 3 Fire: 23, Wind: 24 26
Grandia Magic Template L

BlizzardEdit

MenuArrow Main article: Blizzard

Blizzard magic focuses primarily on support spells, with a limited amount of offensive spells in comparison. Blizzard magic is gained through Wind and Water magic.

Magic Name Description Magic Level Requirements MP Cost Learned By
Crackle Ice attack on 1 enemy 1 Wind: 3, Water: 2 2
Grandia Magic Template JSF
Freeze Freeze action of all enemies 1 Wind: 6, Water 5 3
Grandia Magic Template JL
Cold Reduces Wit of all enemies 2 Wind: 10, Water: 8 3
Grandia Magic Template JL
Crackling Diamond Dust on all enemies 2 Wind: 10, Water: 12 14
Grandia Magic Template JSFRL
Fiora Blocks moves of 1 enemy 3 Wind: 8, Water: 10 3
Grandia Magic Template SFR
Protect Temporarily protects 1 ally 3 Wind: 20, Water: 23 22
Grandia Magic Template SFL
Time Gate Stops movements of all enemies 1 Wind: 99, Water: 99 99
Grandia Magic Template F

ForestEdit

MenuArrow Main article: Forest

Forest magic focuses exclusively on support spells, with a wide array of curative, buffing and debuffing spells. Forest magic is gained through Water and Earth magic.

Magic Name Description Magic Level Requirements MP Cost Learned By
Cure Cures poison 1 Water: 3, Earth: 2 1
Grandia Magic Template JSF
Poizn Poison Enemy. Range 1 Water: 5, Earth: 3 2
Grandia Magic Template RL
Stram Sucks strengh + attack of an enemy 1 Water: 6, Earth: 5 2
Grandia Magic Template RL
Craze Confuse 1 enemy 2 Water: 10, Earth: 10 4
Grandia Magic Template RL
Refresh Unblocks moves of an ally 2 Water: 12, Earth: 10 3
Grandia Magic Template SF
Speedy Wit ups for a friend 3 Water: 13, Earth: 13 6
Grandia Magic Template SFR
Halvah Restores status of a friend 3 Water: 19, Earth: 16 5
Grandia Magic Template JSFR
Tree of Life Restores & Recovers party to its best 2 Water: 22, Earth: 23 28
Grandia Magic Template F
Star Symphony Ups all abilities 2 Water: 20, Earth: 20 13
Grandia Magic Template L

ExplosionEdit

MenuArrow Main article: Explosion

Explosion magic is primarily focused on offensive spells, with WOW! being the sole exception. Explosion magic is gained through Earth and Fire magic.

Magic Name Description Magic Level Requirements MP Cost Learned By
WOW! + Attack for 1 ally 1 Earth: 5, Fire: 5 3
Grandia Magic Template FGR
BOOM! Explosion range attack 1 Earth: 7, Fire: 6 7
Grandia Magic Template JSGL
BOOM-POW! Magma attack on all enemies 2 Earth: 10, Fire: 10 10
Grandia Magic Template JSGR
Meteor Strike Meteorites on 1 enemy 2 Earth: 15, Fire: 13 10
Grandia Magic Template GRL
BA-BOOM! Explosion on all enemies 3 Earth: 20, Fire: 18 18
Grandia Magic Template (Default)

TriviaEdit

  • In the game's actual files, the requirements for Time Gate were originally set to be Wind 33 and Water 35, which is more consistent with the required numbers for Feena's other Icarian spells. Due to a programming error however, the hex value transitions it into an indeterminable value and instead bumps the required element levels to 99 once Feena learns of her Icarian powers in the story (this is when the question marks for the mystery spells are changed into numbers). Because the magic levels cannot exceed 99, the speed for casting Time Gate therefore is the slowest in the game since no more level ups can be applied. It can only be sped up with accessories that accelerate chanting in this case.
  • Examining the game code reveals elemental strengths and weaknesses for each enemy as well as how such weaknesses are determined: Every enemy has a value each for Fire, Wind, Water and Earth between 0-14 representing their immunity to each element. 7 represents neutrality or 100% baseline damage, 14 represents total immunity (0 damage inflicted. For all intents and purposes, this applies to 13 as well), whilst 0 represents extreme weakness. Thus, 0-6 show varying degrees of weakness and 8-14 show varying degrees of resistance.

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