In Grandia II magic appears in the form of the eight basic elements of Fire, Wind, Water, Earth, Lightning, Blizzard, Forest and Explosion. No character has a specific magic moveset as magic is used by equipping certain Mana Eggs. When equipped, these eggs give the wearer the ability to use specific elemental magic linked to that egg. The selection of spells increases when Magic Coins are used to increase the eggs level.
Each spell has a base level it learned when a mana egg is leveled up, in addition, each spell can have its level increased to a maximum of 5. By increasing a spells level, the time it takes to cast the spell is reduced and the spells power is increased.
Elements[]
Blizzard[]
Blizzard magic has two purposes, the first is to deal damage and the second is to weaken the foe. Blizzard magic is the focus of the Holy and Chaos eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Freeze! | Drops all foes movement | 6 | 5 | 60 | 30 | 45 | 75 | 120 | ||||||||
Fiora | Blocks enemy moves | 12 | 12 | 80 | 40 | 60 | 100 | 160 | ||||||||
Cold | Drops action of one foe | 20 | 7 | 80 | 40 | 60 | 100 | 160 | ||||||||
Crackle | Attack one foe with icicles | 20 | 16 | 240 | 120 | 180 | 300 | 480 | ||||||||
Crackling | Attack all with diamond dust | 50 | 52 | 400 | 200 | 300 | 500 | 800 |
Earth[]
Earth magic has the tendency to affect the defense of both your party and the foes. It can also be used to attack ranged foes. Earth magic is the focus of the Holy egg.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Diggin' | Ups defense of party | 5 | 4 | 60 | 30 | 45 | 75 | 120 | ||||||||
Def-Loss | Drops defense of all foes | 5 | 5 | 60 | 30 | 45 | 75 | 120 | ||||||||
Tremor | Ranged earth attack | 12 | 15 | 160 | 80 | 120 | 200 | 320 | ||||||||
Gravity | Gather ranged enemies | 20 | 8 | 80 | 40 | 60 | 100 | 160 | ||||||||
Quake | Attack all foes with rage | 40 | 40 | 320 | 160 | 240 | 400 | 640 |
Explosion[]
Explosion magics key usage is to cause huge amounts of damage to foes but if not often learned until Mana eggs reach a high level. Explosion magic is the focus of the Dragon and Gravity eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
WOW! | Ups attack power | 6 | 5 | 80 | 40 | 60 | 100 | 160 | ||||||||
BOOM! | Attack with an explosion | 20 | 22 | 240 | 120 | 180 | 300 | 480 | ||||||||
MtrStrike | Meteor attack from the sky | 50 | 50 | 400 | 200 | 300 | 500 | 800 | ||||||||
BA-BOOM! | Attack with a huge explosion | 50 | 75 | 400 | 200 | 300 | 500 | 800 |
Fire[]
Fire magic is used to deal small to medium level damage to a variety of foes. Fire magic is the focus of the Chaos, Dragon and Star eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Burn! | Attack with fireballs | 5 | 6 | 120 | 60 | 90 | 150 | 240 | ||||||||
Burnflame | Attack with huge pillar of fire | 12 | 16 | 160 | 80 | 120 | 200 | 320 | ||||||||
Burnstrike | Attack enemy with firebirds | 20 | 20 | 240 | 120 | 180 | 300 | 480 | ||||||||
Hellburner | Burn up enemy with hellfire | 40 | 42 | 320 | 160 | 240 | 400 | 640 |
Forest[]
Forest magic is used to cure a variety of status debuffs the party is inflicted with, in addition to this, forest magic can be used to cause status abnormalities to foes. Forest magic is the focus of the Fairy and Mist eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Cure | Cures poison and paralysis | 6 | 4 | 60 | 30 | 45 | 75 | 120 | ||||||||
Craze | Confuse enemies in range | 6 | 10 | 60 | 30 | 45 | 75 | 120 | ||||||||
Refresh | Unblocks magic / moves | 12 | 12 | 80 | 40 | 60 | 100 | 160 | ||||||||
Poizn | Inflict poison on foes | 20 | 15 | 160 | 80 | 120 | 200 | 320 | ||||||||
Speedy | Ups action ability | 30 | 7 | 80 | 40 | 60 | 100 | 160 | ||||||||
Halvah | Cures status abnormalities | 30 | 24 | 200 | 100 | 150 | 250 | 400 |
Lightning[]
Lightning magic is mainly used to cause heavy damage to a large number of foes. Lightning magic is the focus of the Chaos, Dragon and Soul eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Stram | Lowers strength of foe | 0 | 6 | 80 | 40 | 60 | 100 | 160 | ||||||||
Zap! | Attack with balls of lightning | 20 | 24 | 240 | 120 | 180 | 300 | 480 | ||||||||
Zap All | Lightning attack on all foes | 12 | 12 | 320 | 160 | 240 | 400 | 640 | ||||||||
Gadzap | Attack with holy lightning | 50 | 55 | 400 | 200 | 300 | 500 | 800 | ||||||||
DragonZap | Attack with dragon lightning | 50 | 58 | 400 | 200 | 300 | 500 | 800 |
Water[]
Water magic's primary focus is to heal the HP of the party but one spell is used to put all foes to sleep. Water magic is the focus of the Fairy, Holy, Mist and Soul eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Snooze | Puts enemies to sleep | 5 | 5 | 30 | 60 | 45 | 75 | 120 | ||||||||
Heal | Restores a little HP | 5 | 6 | 120 | 120 | 90 | 150 | 240 | ||||||||
Healer | Restores a lot of HP | 12 | 12 | 160 | 80 | 120 | 200 | 320 | ||||||||
Alhealer | Restores a lot of HP | 20 | 18 | 200 | 100 | 150 | 250 | 400 | ||||||||
Resurrect | Revives a fallen character | 30 | 40 | 240 | 180 | 300 | 480 | 780 | ||||||||
Healer + | Restores a whole lot of HP | 40 | 24 | 240 | 120 | 180 | 300 | 480 |
Wind[]
Wind magic is used to deal low to mind range damage to a large range of foes. Some wind spells also have the ability to increase party stats or provide status abnormalities to foes. Wind magic is the focus of the Chaos, Mist and Soul eggs.
Magic Name | Description | Magic Level | MP Cost | Cha | Dra | Fai | Gra | Hol | Mis | Sou | Sta | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
Howl | Attack with tornado energy | 5 | 9 | 120 | 60 | 90 | 150 | 240 | ||||||||
Runner | Boosts movement of ally | 6 | 3 | 60 | 30 | 45 | 75 | 120 | ||||||||
Shhh! | Blocks magic with a vacuum | 6 | 10 | 40 | 30 | 45 | 75 | 120 | ||||||||
Howlslash | Attack with wind blades | 12 | 14 | 160 | 80 | 120 | 200 | 320 | ||||||||
Howlnado | Tornado attack on all foes | 40 | 45 | 320 | 160 | 240 | 400 | 640 |
Trivia[]
- Grandia II is the only game in the series to implement a currency system to increase magic proficiency
- Grandia II was the first to introduce an additional range of foe selection. This being line attack.