- See also: Nana
Nana is not as strong as Saki, but her attacks seem to be more frequent and have longer range. Use area-effect skills and spells to quickly kill the three Privates who accompany her, then attack her head on.
Her Spinning Yo-Yo attack can be dangerous if the party is within close proximity of Nana, it may be useful to begin the battle with defensive spells such as Diggin' and Runner. Sue should be used to heal the party if she has Alheal available.